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Movie review: Human performances bring literary dog film 'Call of the Wild' to life


Movie review: Human performances bring literary dog film 'Call of the Wild' to life 


 Much like our furry friends, movies about man's ally are available all shapes and sizes: lost dog movies, talking dog movies, military dog movies, reincarnated dog movies. "The Call of the Wild," directed by Chris Sanders and supported the classic novella by London, is what one might call a literary dog movie, albeit there's technically no actual dog in it. The star of "The Call of the Wild," Buck, maybe a CGI creation. And it's only through the technology that his dangerous and harrowing adventures within the Alaskan wilderness during the Gold Rush, as outlined by London, might be realistically delivered to the large screen, for better or for worse.

Known for his work on the foremost recent "Planet of the Apes" films (and who thrilled and terrified in an ape-inspired performance art piece in "The Square"), accomplished motion capture performer Terry Notary brings Buck's movements to life, and it is a truly skilled performance. But Buck's digital nature is noticeable directly. It's initially off-putting, and something you'll never quite shake throughout the film. The computer-generated creation doesn't have the load, the heat, the texture of a true dog (or any creature for that matter), though the movements, gestures, and expressions are accurate.

Fortunately, Buck plays opposite several solid human actors who can delay the end of the story. After the rambunctious Buck is kidnapped from his comfortable family home and sold as a sled dog in Alaska, he luckily finds himself within the employ of Perrault (Omar Sy), who teaches Buck the way of the sled while delivering mail across the Yukon. Sy brings warmth and joy to the role that's infectious and a necessary element within the otherwise terrifying story.



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